You just buffed yourself to put 60+% extra damage on the Marked target, and 40+% to all mobs within 20 yards.
#DEMON HUNTER DIABLO 3 PATCH#
I mentioned above that with all the changes in Patch 2.0.1 we need maximum DPS to farm in Torment, and this is best the way to do it.Ĭheck it out, you roll up on a pack of mobs, engage and here’s what you get: “Oh wow, really? Frost Arrow? Laterzz…” Hold up chief, I’m about to get in the zone. Here’s my recommended build for all of your Patch 2.0.1 mayhem: !Yec!bZcYZb Your slows and damage buff will get you #muchamaze from your team. This build is designed for Torment farming, but it’s extremely viable at any level, and synergies well with a party. Since the end game content is noticeably harder, we MUST MAXIMIZE OUR DPS!!! The 2.0.1 Frostful Build When I switched to Torment 5, it felt like mp11…and then boom…when I gave a try to Torment 6 was like mp20! Torment 3-4 was ok something like mp9-10. Torment 1-2 was quite easy, something like mp4-5 let’s say. Torment is the new Inferno, and has a ranges 1-6. So now with all these new skills, a lot things look good, but we have to consider one more thing: with all these buffs to our damage, did you really thing they were going to leave the difficulty of the levels alone? LOL NO. While they may explode 3 times now, what’s the likelihood that you’re going to kite enemies over them 3 times with 2 seconds in between? Lame IMO. OK, so that last point seem kinda cool, but honestly, why increase our damage on everything and then reduce it on this? Because it was too good in 1.0.8.
#DEMON HUNTER DIABLO 3 HOW TO#
Hey what’s up friends, Rwenful here, back again with more tips on how to squeeze every last bit of DPS from your beautiful Demon Hunter killing machine, so sit back, grab the popcorn, and get ready to turn it up to 11!